Reimagining Cricket Training for Modern Player

Century Cricket combines smart bowling machines, AI ball tracking, and interactive lane systems to modernize cricket training. The goal was to turn everyday practice into measurable training sessions.

Player Retention

42%

New Player Sign-ups

36%

Positive Feedback

68%

Reimagining Cricket Training
for the Modern Player

Century Cricket combines smart bowling machines, AI ball tracking, and interactive lane systems to modernize cricket training. The goal was to turn everyday practice into measurable training sessions.

Player Retention

42%

New Sign-ups

36%

Positive Feedback

68%

Indoor Smart Cricket Lane

The Experience we Built

The Touch Points

Website, Mobile App and Lane App

The Client's Problem

Century Cricket opened a new coaching centre in USA

but it is not successful as their Australian centre

The client tried changing the pricing, giving more offers etc,
but the results still remained the same
Low conversion
Unhappy Players
The client tried changing the pricing, giving more offers etc,
but the results still remained the same
Low conversion
Unhappy Players

Understanding the Problem

First we mapped out the key actions in existing user journey

The Actual Problem

Based on the research we did around the player's journey we started understanding the actual problem

Coaches have a very short active window which

is not working for most of the players
Coaches have a very short active window which

is not working for most of the players
The players in US are more driven to being independent and self centred
The players in US are
more driven to being independent and self centred
No data driven coaching

Bat sensor works separately from slot booking app
No data driven coaching

Bat sensor works separately from slot booking app

Why this problem exist

Based on the research we did around the player's journey we started understanding the actual problem

Lack of cohesiveness within the system

Booking and bat sensor data is provided in different apps
No data driven coaching and no progress scale
Cultural difference

User Groups (Persona)

We don’t have a diverse variety of users. we mainly focused on serious players.

Players focused on accuracy, consistency,

and measurable improvement.
Players focused on accuracy, consistency,

and measurable improvement.
Families who take cricket seriously and want to actively support their child’s improvement.
Families who take cricket seriously and want to actively support their child’s improvement.
Groups who want to enjoy the game together while still seeing progress over time.
Groups who want to enjoy the game together while still seeing progress over time.

Potential Solution

Based on the research we did around the player's journey we started understanding the actual problem

A fully autonomous coaching centre
Data driven coaching
Fully Cohesive tech system that can handle right from

booking slots to sharing insights and coaching data

Market Research & Positioning

We studied similar experiences globally. Examples included Topgolf, Skillcorner, Playo and other tech-enabled sports venues.

 A clear pattern emerged: Most competitors leaned heavily into entertainment Training, when present, was shallow or secondary That created an opportunity.

Updated User Journey

Redefined the user journey based on Hypothesis

With all the technology, expertise and requirements we collected we created the first idea of smart lane and refined it over and over multiple times based on the limitations time and business constrains we had.

1

Book your slot at
your convenience

2

Reach the centre and
authenticate with PIN

3

Gear up

inside
the centre

4

Configure the game
using the Lane app

5

Play and get live
stats update

6

Check your progress
at your leisure

1

Book your slot at
your convenience

2

Reach the centre and
authenticate with PIN

3

Gear up

inside
the centre

4

Configure the game
using the Lane app

5

Play and get live
stats update

6

Check your progress
at your leisure

Website

The website is the first touchpoint for Century Cricket. It introduces the concept of automated training, explains how the lane works, and helps users decide whether the experience is right for them before their first visit.

Early Wireframes

Final Screens

Lane App

The Lane app is one of the most critical and complicated piece of the entire project.

Early Wireframes

Final Screens

  • Quick Start: Acts as the in-lane control interface, allowing players to start quickly or build custom sessions within their booked slot.

  • Controls: Enables precise control of the bowling machine, including speed, line, length, swing, and session structure.

  • Assigning sessions: Allows players to assign sessions to different participants and manage turn-taking during shared slots.


  • Play Back: Supports connecting and managing the bat sensor and toggling live visuals on the lane display.


  • Session Control: Manages the live training flow during play, including session timing, pauses, skips, and slot completion.

Mobile App

The Mobile app is the main touch point that is part of the whole experience

Early Wireframes

Final Screens

  • Book Slots: Enables players to book and manage training slots while clearly communicating booking limits, availability, and renewal timelines.

  • User Profile: Handles onboarding, induction status, profiles, and membership access, ensuring players meet all requirements before entering the lane.

  • User Management: Allows players to invite guests or manage family members based on their selected membership plan.


  • My Journey: Stores and organizes every slot, session, and ball-by-ball video in My Journey for long-term progress review.


  • Slot Planning: Serves as the player’s control hub outside the lane, supporting preparation before training and reflection after each session.

Learnings & Outcomes

We don’t have a diverse variety of users. We mainly focused on serious players.

Delivered

  • Delivered a production-ready system that connects physical lanes, real-time tracking, and multiple applications into a single experience.

  • Enabled flexible, self-serve training without requiring constant coach or staff involvement.

  • Created an experience that works for families, casual groups, and serious players within the same lane.

  • Established a scalable foundation that can be replicated across centres and expanded with new features.

Key Learnings

  • Designing Beyond Screens - Building for a physical space changed how design decisions were made. Latency, distance, lighting, and player movement mattered as much as layout and hierarchy.

  • Systems Thinking Is Non-Negotiable - Every design decision had downstream impact across hardware, software, and operations. Treating the product as a system, not an app, was essential.

  • Clarity Drives Adoption - Reducing cognitive load before and during play helped users trust the system and engage with deeper features over time.

  • Constraints Improve Decisions - Working within hardware, performance, and operational limits led to simpler, more durable design choices.

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